[tch_helmet]:global_item_actions GroupControlSection = spawn_group discovery_dependency = ;$spawn = "outfit\helmet" $prefetch = 32 kind = o_helmet class = E_HLMET cform = skeleton visual = dynamics\outfit\scientific_outfit slot = 11 repair_type = outfit default_to_ruck = true sprint_allowed = true control_inertion_factor = 1.0 inv_name = st_helmet inv_name_short = st_helmet description = st_helmet_descr additional_inventory_weight2 = 0 additional_inventory_weight = 0 inv_weight = 1.0 inv_grid_width = 2 inv_grid_height = 2 upgr_icon_x = 200 upgr_icon_y = 0 upgr_icon_width = 100 upgr_icon_height = 100 upgrades = installed_upgrades = upgrade_scheme = cost = 100 power_loss = 0.1 burn_protection = 0.0 shock_protection = 0.0 chemical_burn_protection = 0.0 radiation_protection = 0.0 telepatic_protection = 0.0 strike_protection = 0.0 explosion_protection = 0.0 wound_protection = 0.0 hit_fraction_actor = 1.0 immunities_sect = sect_helm_immunities bones_koeff_protection = head_damage_none snd_on_take = outfit ;-------------------------------------------------------------------------- [helm_respirator]:tch_helmet $spawn = "outfit\helm_respirator" class = E_HLMET visual = dynamics\outfit\helm_respirator_monolith inv_name = st_helm_respirator inv_name_short = st_helm_respirator description = st_helm_respirator_descr inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 6 inv_grid_y = 10 upgr_icon_x = 20 upgr_icon_y = 1381 upgr_icon_width = 106 upgr_icon_height = 149 upgrades = up_gr_firstab_helm_resp_1 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 1000 inv_weight = 1.5 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_respirator_immunities repair_type = outfit hit_fraction_actor = 0.9 bones_koeff_protection = head_damage_ten_percent control_inertion_factor = 1 tier = 1 shock_protection = 0.5 chemical_burn_protection = 0.4 burn_protection = 0.005 radiation_protection = 0.02 telepatic_protection = 0.01 strike_protection = 0 explosion_protection = 0 wound_protection = 0 fire_wound_protection = 0.1 [sect_helm_respirator_immunities] burn_immunity = 0.04 strike_immunity = 0.0 shock_immunity = 0.04 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.02 ;-------------------------------------------------------------------------- [helm_m40]:tch_helmet $spawn = "outfit\helm_m40" class = E_HLMET visual = dynamics\outfit\helm_m40 inv_name = st_helm_m40 inv_name_short = st_helm_m40 description = st_helm_m40_descr inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 2 inv_grid_y = 10 upgr_icon_x = 1741 upgr_icon_y = 1381 upgr_icon_width = 134 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_1 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 5000 inv_weight = 2.5 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_m40_immunities repair_type = outfit hit_fraction_actor = 0.9 bones_koeff_protection = head_damage_fifteen_percent control_inertion_factor = 1 power_loss = 0.1 tier = 2 shock_protection = 1 chemical_burn_protection = 0.8 burn_protection = 0.005 radiation_protection = 0.03 telepatic_protection = 0.02 strike_protection = 0 explosion_protection = 0 wound_protection = 0 fire_wound_protection = 0.2 [sect_helm_m40_immunities] burn_immunity = 0.03 strike_immunity = 0.0 shock_immunity = 0.03 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.015 ;-------------------------------------------------------------------------- [helm_protective]:tch_helmet $spawn = "outfit\helm_protective" class = E_HLMET visual = dynamics\outfit\helm_protective inv_name = st_helm_protective inv_name_short = st_helm_protective description = st_helm_protective_descr inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 4 inv_grid_y = 10 upgr_icon_x = 639 upgr_icon_y = 1381 upgr_icon_width = 119 upgr_icon_height = 148 upgrades = up_gr_firstab_helm_resp_2 upgrade_scheme = up_scheme_helm_resp_2 kind = o_helmet cost = 14500 inv_weight = 3.5 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_protective_immunities repair_type = outfit hit_fraction_actor = 0.85 bones_koeff_protection = head_damage_twenty_five_percent control_inertion_factor = 1 power_loss = 0.1 tier = 4 shock_protection = 1.5 chemical_burn_protection = 1.6 burn_protection = 0.0075 radiation_protection = 0.045 telepatic_protection = 0.07 strike_protection = 0 explosion_protection = 0 wound_protection = 0 fire_wound_protection = 0.3 [sect_helm_protective_immunities] burn_immunity = 0.01 strike_immunity = 0.0 shock_immunity = 0.01 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.0 explosion_immunity = 0.03 fire_wound_immunity = 0.01 ;-------------------------------------------------------------------------- ; COMBAT ;-------------------------------------------------------------------------- [helm_hardhat]:tch_helmet $spawn = "outfit\helm_hardhat" class = E_HLMET visual = dynamics\outfit\helm_hardhat inv_name = st_helm_hardhat inv_name_short = st_helm_hardhat description = st_helm_hardhat_descr inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 10 upgr_icon_x = 474 upgr_icon_y = 1381 upgr_icon_width = 149 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_3 upgrade_scheme = up_scheme_helm_resp_1 kind = o_helmet cost = 5000 inv_weight = 3.0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_hardhat_immunities repair_type = outfit hit_fraction_actor = 0.75 bones_koeff_protection = head_damage_thirty_five_percent control_inertion_factor = 1 tier = 2 shock_protection = 0.5 chemical_burn_protection = 0.4 burn_protection = 0.0025 radiation_protection = 0.015 telepatic_protection = 0.015 strike_protection = 0 explosion_protection = 0 wound_protection = 0 fire_wound_protection = 0.45 [sect_helm_hardhat_immunities] burn_immunity = 0.03 strike_immunity = 0.0 shock_immunity = 0.03 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.01 [helm_battle]:tch_helmet $spawn = "outfit\helm_battle" class = E_HLMET visual = dynamics\outfit\helm_battle inv_name = st_helm_battle inv_name_short = st_helm_battle description = st_helm_battle_descr inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 10 inv_grid_y = 10 upgr_icon_x = 150 upgr_icon_y = 1381 upgr_icon_width = 162 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_4 upgrade_scheme = up_scheme_helm_resp_4 kind = o_helmet cost = 15500 inv_weight = 3.75 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_battle_immunities repair_type = outfit hit_fraction_actor = 0.7 bones_koeff_protection = head_damage_sixty_percent control_inertion_factor = 1 power_loss = 0.1 tier = 3 shock_protection = 1 chemical_burn_protection = 0.8 burn_protection = 0.005 radiation_protection = 0.035 telepatic_protection = 0.045 strike_protection = 0 explosion_protection = 0 wound_protection = 0 fire_wound_protection = 0.65 [sect_helm_battle_immunities] burn_immunity = 0.075 chemical_burn_immunity = 0.035 explosion_immunity = 0.075 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 ;-------------------------------------------------------------------------- [helm_tactic]:tch_helmet $spawn = "outfit\helm_tactic" class = E_HLMET visual = dynamics\outfit\helm_tactic inv_name = st_helm_tactic inv_name_short = st_helm_tactic description = st_helm_tactic_descr inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 8 inv_grid_y = 10 upgr_icon_x = 325 upgr_icon_y = 1381 upgr_icon_width = 136 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_4 upgrade_scheme = up_scheme_helm_resp_4 kind = o_helmet cost = 17500 inv_weight = 3.45 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_tactic_immunities repair_type = outfit hit_fraction_actor = 0.7 bones_koeff_protection = head_damage_fifty_percent control_inertion_factor = 1 power_loss = 0.1 tier = 4 shock_protection = 1.0 chemical_burn_protection = 1.2 burn_protection = 0.005 radiation_protection = 0.04 telepatic_protection = 0.06 strike_protection = 0 explosion_protection = 0 wound_protection = 0 fire_wound_protection = 0.55 [sect_helm_tactic_immunities] burn_immunity = 0.075 chemical_burn_immunity = 0.035 explosion_immunity = 0.075 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.0 strike_immunity = 0.0 telepatic_immunity = 0.0 wound_2_immunity = 0.0 wound_immunity = 0.0 [helm_exo]:tch_helmet $spawn = "outfit\helm_exo" class = E_HLMET visual = dynamics\outfit\helm_exo inv_name = str_helm_exo_name inv_name_short = str_helm_exo_name description = str_helm_exo_descr inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 12 inv_grid_y = 10 upgr_icon_x = 1083 upgr_icon_y = 1381 upgr_icon_width = 162 upgr_icon_height = 143 upgrades = up_gr_firstab_helm_resp_3 upgrade_scheme = up_scheme_helm_resp_1 kind = o_helmet cost = 18000 inv_weight = 4 additional_inventory_weight = 0 additional_inventory_weight2 = 0 immunities_sect = sect_helm_exo_immunities repair_type = helmet ;repair_part_bonus = 0.20 hit_fraction_actor = 0.5 bones_koeff_protection = head_damage_sixty_five_percent control_inertion_factor = 1 power_loss = 0.1 shock_protection = 0.5 chemical_burn_protection = 0.8 burn_protection = 0.0025 radiation_protection = 0.025 telepatic_protection = 0.03 strike_protection = 0 explosion_protection = 0 wound_protection = 0 fire_wound_protection = 0.65 [sect_helm_exo_immunities] burn_immunity = 0.03 strike_immunity = 0.0 shock_immunity = 0.03 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.01