[tch_helmet]:global_item_actions
		GroupControlSection                      	    = spawn_group
		discovery_dependency                     	    =
		;$spawn 									    = "outfit\helmet"
		$prefetch                                	    = 32
		kind                                            = o_helmet
		class                                    	    = E_HLMET
		cform                                    	    = skeleton
		visual                                   	    = dynamics\outfit\scientific_outfit
		slot                                     	    = 11
		repair_type 								    = outfit
		default_to_ruck                          	    = true
		sprint_allowed                           	    = true
		control_inertion_factor                  	    = 1.0
		inv_name                                 	    = st_helmet
		inv_name_short                           	    = st_helmet
		description                              	    = st_helmet_descr
		additional_inventory_weight2 				    = 0
		additional_inventory_weight 				    = 0
		inv_weight                               	    = 1.0
		inv_grid_width                           	    = 2
		inv_grid_height                          	    = 2
		upgr_icon_x                              	    = 200
		upgr_icon_y                              	    = 0
		upgr_icon_width                          	    = 100
		upgr_icon_height                         	    = 100
		upgrades                					    =
		installed_upgrades      					    =
		upgrade_scheme          					    =
		cost                                     	    = 100
		power_loss                    					= 0.1
		burn_protection                         	    = 0.0
		shock_protection                         	    = 0.0
		chemical_burn_protection                 	    = 0.0
		radiation_protection                     	    = 0.0
		telepatic_protection                     	    = 0.0
		strike_protection                        	    = 0.0
		explosion_protection                     	    = 0.0
		wound_protection                         	    = 0.0
		hit_fraction_actor                       	    = 1.0
		immunities_sect                          	    = sect_helm_immunities
		bones_koeff_protection                   	    = head_damage_none
		snd_on_take								    	= outfit

;--------------------------------------------------------------------------

[helm_respirator]:tch_helmet
		$spawn                        = "outfit\helm_respirator"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_respirator_monolith
        
		inv_name                      = st_helm_respirator
		inv_name_short                = st_helm_respirator
		description                   = st_helm_respirator_descr
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 6
		inv_grid_y         = 10
		upgr_icon_x                   = 20
		upgr_icon_y                   = 1381
		upgr_icon_width               = 106
		upgr_icon_height              = 149
		upgrades                      = up_gr_firstab_helm_resp_1
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 1000
		inv_weight                    = 1.5
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_respirator_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = head_damage_ten_percent
		control_inertion_factor       = 1
		tier						  = 1

		shock_protection              = 0.5
		chemical_burn_protection      = 0.4
		burn_protection               = 0.005
		radiation_protection          = 0.02
		telepatic_protection          = 0.01
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0
		fire_wound_protection         = 0.1

[sect_helm_respirator_immunities]
		burn_immunity			= 0.04
		strike_immunity			= 0.0
		shock_immunity			= 0.04
		wound_immunity			= 0.0
		wound_2_immunity		= 0.0
		radiation_immunity		= 0.0
		telepatic_immunity		= 0.0
		chemical_burn_immunity	= 0.04
		explosion_immunity		= 0.04
		fire_wound_immunity		= 0.02
 

;--------------------------------------------------------------------------

[helm_m40]:tch_helmet
		$spawn                        = "outfit\helm_m40"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_m40
        
		inv_name                      = st_helm_m40
		inv_name_short                = st_helm_m40
		description                   = st_helm_m40_descr
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 2
		inv_grid_y         = 10
		upgr_icon_x                   = 1741
		upgr_icon_y                   = 1381
		upgr_icon_width               = 134
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_1
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 5000
		inv_weight                    = 2.5
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_m40_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = head_damage_fifteen_percent
		control_inertion_factor       = 1
		power_loss                    = 0.1
		tier						  = 2

		shock_protection              = 1
		chemical_burn_protection      = 0.8
		burn_protection               = 0.005
		radiation_protection          = 0.03
		telepatic_protection          = 0.02
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0
		fire_wound_protection         = 0.2

[sect_helm_m40_immunities]
		burn_immunity			= 0.03
		strike_immunity			= 0.0
		shock_immunity			= 0.03
		wound_immunity			= 0.0
		wound_2_immunity		= 0.0
		radiation_immunity		= 0.0
		telepatic_immunity		= 0.0
		chemical_burn_immunity	= 0.03
		explosion_immunity		= 0.03
		fire_wound_immunity		= 0.015

;--------------------------------------------------------------------------

[helm_protective]:tch_helmet
		$spawn                        = "outfit\helm_protective"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_protective
        
		inv_name                      = st_helm_protective
		inv_name_short                = st_helm_protective
		description                   = st_helm_protective_descr
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 4
		inv_grid_y         = 10
		upgr_icon_x                   = 639
		upgr_icon_y                   = 1381
		upgr_icon_width               = 119
		upgr_icon_height              = 148
		upgrades                      = up_gr_firstab_helm_resp_2
		upgrade_scheme                = up_scheme_helm_resp_2
		
		kind                          = o_helmet
		cost                          = 14500
		inv_weight                    = 3.5
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_protective_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.85
		bones_koeff_protection        = head_damage_twenty_five_percent
		control_inertion_factor       = 1
		power_loss                    = 0.1
		tier						  = 4

		shock_protection              = 1.5
		chemical_burn_protection      = 1.6
		burn_protection               = 0.0075
		radiation_protection          = 0.045
		telepatic_protection          = 0.07
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0
		fire_wound_protection         = 0.3

[sect_helm_protective_immunities]
		burn_immunity			= 0.01
		strike_immunity			= 0.0
		shock_immunity			= 0.01
		wound_immunity			= 0.0
		wound_2_immunity		= 0.0
		radiation_immunity		= 0.0
		telepatic_immunity		= 0.0
		chemical_burn_immunity	= 0.0
		explosion_immunity		= 0.03
		fire_wound_immunity		= 0.01
 
;--------------------------------------------------------------------------
; COMBAT
;--------------------------------------------------------------------------

[helm_hardhat]:tch_helmet
		$spawn                        = "outfit\helm_hardhat"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_hardhat
        
		inv_name                      = st_helm_hardhat
		inv_name_short                = st_helm_hardhat
		description                   = st_helm_hardhat_descr
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 0
		inv_grid_y         = 10
		upgr_icon_x                   = 474
		upgr_icon_y                   = 1381
		upgr_icon_width               = 149
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_3
		upgrade_scheme                = up_scheme_helm_resp_1
		
		kind                          = o_helmet
		cost                          = 5000
		inv_weight                    = 3.0
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_hardhat_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.75
		bones_koeff_protection        = head_damage_thirty_five_percent
		control_inertion_factor       = 1
		tier						  = 2


		shock_protection              = 0.5
		chemical_burn_protection      = 0.4
		burn_protection               = 0.0025
		radiation_protection          = 0.015
		telepatic_protection          = 0.015
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0
		fire_wound_protection         = 0.45

[sect_helm_hardhat_immunities]
		burn_immunity			= 0.03
		strike_immunity			= 0.0
		shock_immunity			= 0.03
		wound_immunity			= 0.0
		wound_2_immunity		= 0.0
		radiation_immunity		= 0.0
		telepatic_immunity		= 0.0
		chemical_burn_immunity	= 0.03
		explosion_immunity		= 0.03
		fire_wound_immunity		= 0.01
 
[helm_battle]:tch_helmet
		$spawn                        = "outfit\helm_battle"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_battle
        
		inv_name                      = st_helm_battle
		inv_name_short                = st_helm_battle
		description                   = st_helm_battle_descr
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 10
		inv_grid_y         = 10
		upgr_icon_x                   = 150
		upgr_icon_y                   = 1381
		upgr_icon_width               = 162
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_4
		upgrade_scheme                = up_scheme_helm_resp_4
		
		kind                          = o_helmet
		cost                          = 15500
		inv_weight                    = 3.75
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_battle_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.7
		bones_koeff_protection        = head_damage_sixty_percent
		control_inertion_factor       = 1
		power_loss                    = 0.1
		tier						  = 3

		shock_protection              = 1
		chemical_burn_protection      = 0.8
		burn_protection               = 0.005
		radiation_protection          = 0.035
		telepatic_protection          = 0.045
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0
		fire_wound_protection         = 0.65

[sect_helm_battle_immunities]
		burn_immunity                 = 0.075
		chemical_burn_immunity        = 0.035
		explosion_immunity            = 0.075
		fire_wound_immunity           = 0.01
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0
 
;--------------------------------------------------------------------------

[helm_tactic]:tch_helmet
		$spawn                        = "outfit\helm_tactic"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_tactic
        
		inv_name                      = st_helm_tactic
		inv_name_short                = st_helm_tactic
		description                   = st_helm_tactic_descr
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 8
		inv_grid_y         = 10
		upgr_icon_x                   = 325
		upgr_icon_y                   = 1381
		upgr_icon_width               = 136
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_4
		upgrade_scheme                = up_scheme_helm_resp_4
		
		kind                          = o_helmet
		cost                          = 17500
		inv_weight                    = 3.45
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_tactic_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.7
		bones_koeff_protection        = head_damage_fifty_percent
		control_inertion_factor       = 1
		power_loss                    = 0.1
		tier						  = 4

		shock_protection              = 1.0
		chemical_burn_protection      = 1.2
		burn_protection               = 0.005
		radiation_protection          = 0.04
		telepatic_protection          = 0.06
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0
		fire_wound_protection         = 0.55

[sect_helm_tactic_immunities]
		burn_immunity                 = 0.075
		chemical_burn_immunity        = 0.035
		explosion_immunity            = 0.075
		fire_wound_immunity           = 0.01
		radiation_immunity            = 0.0
		shock_immunity                = 0.0
		strike_immunity               = 0.0
		telepatic_immunity            = 0.0
		wound_2_immunity              = 0.0
		wound_immunity                = 0.0

[helm_exo]:tch_helmet
		$spawn                        = "outfit\helm_exo"
		class                         = E_HLMET
		visual                        = dynamics\outfit\helm_exo
        
		inv_name                      = str_helm_exo_name
		inv_name_short                = str_helm_exo_name
		description                   = str_helm_exo_descr
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 12
		inv_grid_y         = 10
		upgr_icon_x                   = 1083
		upgr_icon_y                   = 1381
		upgr_icon_width               = 162
		upgr_icon_height              = 143
		upgrades                      = up_gr_firstab_helm_resp_3
		upgrade_scheme                = up_scheme_helm_resp_1
		
		kind                          = o_helmet
		cost                          = 18000
		inv_weight                    = 4
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		immunities_sect               = sect_helm_exo_immunities
		repair_type                   = helmet
		;repair_part_bonus             = 0.20
		hit_fraction_actor            = 0.5
		bones_koeff_protection        = head_damage_sixty_five_percent
		control_inertion_factor       = 1
		power_loss                    = 0.1
        
		shock_protection              = 0.5
		chemical_burn_protection      = 0.8
		burn_protection               = 0.0025
		radiation_protection          = 0.025
		telepatic_protection          = 0.03
		strike_protection             = 0
		explosion_protection          = 0
		wound_protection              = 0
		fire_wound_protection         = 0.65

[sect_helm_exo_immunities]
		burn_immunity			= 0.03
		strike_immunity			= 0.0
		shock_immunity			= 0.03
		wound_immunity			= 0.0
		wound_2_immunity		= 0.0
		radiation_immunity		= 0.0
		telepatic_immunity		= 0.0
		chemical_burn_immunity	= 0.03
		explosion_immunity		= 0.03
		fire_wound_immunity		= 0.01